Good: the Olympics – Part 2

The shot put made for an interesting event in which you need to roll for consecutive inches that the shot covers, the roll getting harder by one each time. Becoming ever more tactical it was quickly worked out what amount of Good was needed to be put into the rolls to secure a 2+ requirement all the way to the 7″ mark, however 1 is always a failure, and 1 always comes up… However it would seem that the Kamino training regime works as Mark’s Clone trooper came out no top.

From the shot, onto the Pole Vault. A run up, then stick a pole in a hole then jump – the key to this event was to get close to the bar and then you could ‘vault’ the last few 1/16ths with an unmodified 11+ roll. Having a Good run up helped as this height was added to the vault. Here the successful vaulters form a line and ignore the failure that was the Aidan’s Ninja. Meanwhile, Optimus gets ready to go…

Here’s what happened:

You can just see Optimus at the side of the landing mat…

Tony’s Sandworm takes the run up (Must have the pole in it’s mouth…

And the roll for the ‘Vault’:

Yep, Tony wins again…

Next, and final event was the Javelin. Stand somewhere behind the line. Run towards the Line. Throw the Javelin before the line. Simple.

It wasn’t exactly rocket science, but somehow two of us managed to fluff a roll and hit someone else, causing severe Bad damage. But fortuantely no-one died from any horrific injures. And those same two also managed to fluff every other attempt… Billy on the other hand actually managed to clear the entire table and have his Javelin ended up somewhere in the middle of the village hall.

And here are the final results:

110m Hurdles:

  • 1st – Tony/Sandworm
  • 2nd – Aidan/Ninja
  • 3rd – Billy/Man with Cricket Bat
  • 4th – Mark/Clone Trooper
  • 5th – Alex/Optimus Prime Eraser
  • 6th – Ryan/Vaettir Varbre

Hammer:

  • 1st – Tony/Sandworm
  • 2nd – Ryan/Vaettir Varbre
  • 3rd (j) – Alex/Optimus Prime Eraser
  • 3rd (j) – Mark/Clone Trooper
  • 5th – Billy/Man with Cricket Bat
  • 6th – Aidan/Ninja

Triple Jump:

  • 1st – Aidan/Ninja (5.00″)
  • 2nd – Ryan/Vaettir Varbre (4.43″)
  • 3rd – Billy/Man with Cricket Bat (4.31″)
  • 4th – Tony/Sandworm (3.94″)
  • 5th – Mark/Clone Trooper (2.94″)
  • 6th – Alex/Optimus Prime Eraser (2.75″)

Shot:

  • 1st – Mark/Clone Trooper (9″)
  • 2nd (j) – Billy/Man with Cricket Bat (7″)
  • 2nd (j) – Aidan/Ninja (7″)
  • 4th (j) – Tony/Sandworm (5″)
  • 4th (j) – Ryan/Vaettir Varbre (5″)
  • 4th (j) – Alex/Optimus Prime Eraser (5″)

Pole Vault:

  • 1st (j) – Tony/Sandworm (2.13″)
  • 1st (j) – Mark/Clone Trooper (2.13″)
  • 1st (j) – Ryan/Vaettir Varbre (2.13″)
  • 4th (j) – Billy/Man with Cricket Bat (2.00″)
  • 4th (j) – Alex/Optimus Prime Eraser (2.00″)
  • 6th – Aidan/Ninja (0.00″)

Javelin

  • 1st – Billy/Man with Cricket Bat (95″)
  • 2nd – Mark/Clone Trooper (70″)
  • 3rd – Tony/Sandworm (60″)
  • 4th – Aidan/Ninja (46″)
  • 5th (j)- Alex/Optimus Prime Eraser (X)
  • 5th (j) – Ryan/Vaettir Varbre (X)

The Winners Podium, with a disappointed Optimus looking on:

and the ‘Real’ Winners:

That’s it for this year. The next Olympics you’ll get from us will be Good: the Winter Olympics. Just imagine how much fun Ski-Cross is going to be… 🙂

Mwahahahahahahahaaa!!

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Future Plans

Right as I’ve found the time here’s a little preview of what’s coming up this year from Project Good (in no particular order):

Decent: The extension to the expansion is being written, looking at mass troop rules and powers atm. Will be looking for playtesters in July/August. Game to be released Chrimbo 2012

Stand-Alone Free downloads: We’re currently looking at the possibility of having special edition free downloads on the website; two that are in development are Good: the Football Game (ready for Euro 2012), and the Good: Olympics. The football one will most likely be a stand-alone, using the mechanics of GtB to get the ball in the goal. The Olympic one is still undecided whether it will be standalone or as an expansion, with just special Olympic powers and scenarios (much like the seasonal powers on the website/in NtE)

Nice Dice: The nice dice are on the way, and Decent ones will be around for the expansion. Unfortunately can’t fit ‘Rubbish’ on the dice, so probably have ‘Crap’, or ‘Not Good’ on the ‘alternative’ dice.

More shows: Hopefully get GtB to a few more shows, and run demo games all over the place – looking at Eastern Front Show in September atm.

New Games: Project 3013 (our Tiny Robot, Big Guns game), Good: the RPG, and ElanKami (A non-dice Skirmish game), and another highly top secret project are in development.

Hopefully that’s whet your appetite…

Snow! It’s all Good!

Well in order to prove one of our many taglines for Good: the Battle – i.e. it can be played anywhere. I though I’d take the opportunity to play the game on the snow…

Of course, if the dice was thrown too hard it would sink, but made for an interesting trench kind of terrain. So dice were rolled into a tray. Generally the game went well, until I tried to use a metal miniature:

Lesson learnt – GtB can be played on snow, it’s just very cold, big/heavy miniatures sink, don’t throw the dice too hard, and you get distracted and end up making this:

Yes those are Good and Bad Dice for buttons…

Lets not forget GtB works with anything, so he can be used in you games of GtB, but will be very difficult (not impossible) to move, so the Snowman’s Miniature Manual is:

Daily Miniature Manual

Close Combat Bonus: 0

Ranged Bonus: 0

Other Miniature Bonuses: +170 Good limit for height, +10 Starting Good for wearing a Hat

Suggested Powers:  Nice, Nigh-Invulnerable, Monster, Sturdy, Flight (well the Snowman in ‘The Snowman’ can fly…)

N.B. Even though it’s not Christmas, I’m pretty sure you could use some of the seasonal powers in the nice rulebook given the exceptionally snowy circumstances..

Manufacture Link: Mother Nature plus You