TiRoBEx Fluff – Introduction Mk1

Just when you thought I’d disappeared! Here’s a preview of the TiRoBEx rulebook. Currently listed as ‘the introduction’ – more to follow over the week…

War has always been man’s favourite pastime (at least when the women weren’t around) and ever since caveman A took a rock to beat caveman B’s skull in with it; mankind has been on a quest to develop new and more deadly weapon technology, our whole history is based around who could build the biggest and best ways to kill and destroy others.

Obsession with getting bigger and better weapons soon meant that an ordinary man was no longer capable of wielding their own power, first came animals, then tanks, but these were too slow or cumbersome. Later came the power armoured suits, yet even these were inadequate and so the era of the giant robot began.

The giant robots of the time towered over the battlefields and each had the power to destroy whole villages in a single shot, these colossal machines battled like gods slowly firing off volleys of super charged matter and deploying hundreds of missiles in great streams of death.

Then, no doubt after some little war that almost bankrupted a nation, the chancellor told his military that this way of things was too expensive. He must have given them a simple brief as to what he wanted done; shrink the size of the equipment and reduce the cost of these wars. Thus started the renounce of the infantry man.

Instead of having a single giant robot you could have fifty soldiers each armed with a weapon that could blow a hole in a tank. Everything started to shrink in size yet still retain, or even gain power. The giants of the past fell to the wayside as they were out manoeuvred and often outgunned by the hordes of micro-tech equipped men.

With micro fusion generators, plasma rifles and tents that could fold up to the size of a peanut, everything seemed to have reset to the older ways of man vs. man (even if one of the men could, with a flip of a switch, vaporise your house). But things never stay the same for long especially when it comes to weapons, the rapid development and advances in micro-tech resulted in a new form of weapon being developed and deployed.

The tiny robot system (TRS) quickly gained popularity, each TRS was smaller than a child, was lightning fast and well armoured, yet was still armed to the teeth. Soldiers on the battlefield soon dwindled once more replaced by hordes of TRS each one able to operate independently or remotely from a control centre on the other side of the world, flashwars are common between squabbling countries and mega corps as the highly mobile TRS can be re-deployed with ease.

Tensions are rising in the world as great powers try to manipulate or destroy each other in a bid to protect what is theirs and secure resource in a world fast running dry. The most treasured of these resources is tyridium the vital element needed to construct micro fusion generators the basis of all TRS. The winners of the battles to come will flourish while the loser will be forgotten and disappear into history.

Yeah, it’s probably littered with Typos, but it has yet gone of for a proof read… thanks to our resident Project Good Fluff writer Alex Munson for his input to this.

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Team Good on TiRoBEx

The team is back – All the original Good: the Battle team are now working on TiRoBEx – that means we’ve got background story development, short story development, artists being lined up, we’ve even got a sculptor to do the miniatures for the game, and a very special limited edition GtB miniature in the pipeline. Exciting times, oh yes!

Also have been thinking about the contents of the boxed game – looking at a rulebook, dice, at least two factions (hopefully four) of miniatures, bespoke ‘power-up’ dice, containers that will hold the dice, templates, counters, faction cards, and a special edition boxed set containing scenery.

As much as I’ve moaned about Kickstarter in the past, we may well follow that route, so we can offer even more stuff to begin with and ensure everything gets done to the highest quality, but we’ll see about that.

I’m going to work on the graphics for the game, including a world/galaxy map, over the coming weeks and you can be sure to see them here first.

Also to coincide with the release we’ll be revamping GtB (hence the special edition miniature) with some limited signed versions with another book ‘Decent: the Extension to the Expansion’ on the horizon for the new year…

Mmmmmmmmmmmmmm Good!

Anyone know any artists?

More specifically sci-fi artists. I’m really hoping to get a full colour rulebook done for TiRoBEx, and it’ll look pretty pants if its just full of my own grey-scale artwork. I don’t have endless wealth, but may be able to pay for a few. I’d quite like it to be in the Manga-esc style, but really I’m open to all forms of art, so longs as they are full colour 🙂 Maybe someone knows an up and coming artist who would like to get their work in a published book, I’m sure we can sort something out. Any suggestions?

Thanks 🙂

TiRoBEx Playtest Update

Had a really productive play-testing session last night at Sudbury and District Wargames last night, and was able to iron out a few of the rules. A couple of tweaks to whet your whistle – 1) When a robot is destroyed, depending on how many Area impact rounds it has left it undergoes a catastrophic explosion and could very well decimate the opponent that destroyed you! 🙂 and 2) the Power-Up crates will now be determined randomly, I’m currently drafting up unique dice for the game, so that when you acquire a power-up you roll the ‘crate’ dice and then it tells you what bonus (or hindrance) you get.

More play-testing updates coming soon, along with demo photos…

Too many ideas spoil my brain…

Never-mind too many cooks spoiling the broth, I’ve got so much going through my head TiRoBEx wise, that I’m going to need a brain extension. Could really do with some idea of what people would like in the game, and that spells only one thing – market research! Just waiting for some of the costings to come back to me then I can start asking customer based questions, like would you like this in the game if it costs that much, etc.

But first things first – rules completion. Three Weeks. That should be all I need. Well, for the entirety of the first draft – then out to playtesters – finally! I know, I know – a massive SORRY to all those that said they would playtest, then I failed to contact them any further with all the bits. I have actually still got the minis sitting here waiting for a playtestable set of rules to be sent off with them…

Guinness-Good-Things-Come-to-Those-Who-Wait

 

Plea for help (actually it’s far more like begging…)

As it’s half term next week and I have nothing major pencilled in I intend to get a real crack on with TiRoBEx, that being said I have discovered that while my pen skills (both story and drawing) are satisfactory I could probably end up with a better overall product if I opened up a little more, and stopped trying to everything myself.

So here’s the idea; I’d really like to have lots of lovely coloured pictures in my rulebook, but quiet frankly I am about as useful as a cock-flavoured lollipop when it comes to use anything other than grey HB pencil on my drawings, likewise when I try to write anything resembling a story I end up writing how I speak, which apparently isn’t the way to do it – So are there any lovely people out there who’d do me some lovely pretty pictures? and likewise are there any aspiring novel writers who can knock up some short stories? just to give the world of TiRoBEx some fluffy-consistency – obviously the theme is Tiny robots and big explosions. I can’t promise any monetary rewards as, unlike all this kickstarter stuff I’m getting very bored of (some of which have loads of money anyway…),  I prefer to fund the whole thing myself, and I raise the funds as and when – but you’ll get all the Project Good publicity I can provide, and I’ll buy you a cake if I ever meet you in person 🙂

Anyhow thanks in advance, Ryan

First Post of the New Year

Right then you little tinkers! We actually made it into 2013, despite Mayan prophecies, and to celebrate I will try to post more often. I have greeted the new year with the joyous prospect of redecorating the hallway at home and so far there has been little cursing, which can only mean bad things for the end of the diy project…

Anyhoo – Tomorrow night I’m gonna be testing ‘Tiny Robots, Big Explosions’ down my local club, just to iron out obvious rules-blips before I email the playtest rules to everyone that has kindly offered to help out – so expect contact over this weekend at some point. I’m still torn as to how to record game status, whether to use tokens, dice or a drywipe system, but hopefully I’ll reach a decision before to long…

Working logo (needs colour etc)……

tirobex

Tiny Robots, Big Explosions

Gearing up for some serious game writing over the festive period, and I aim to finally get another (non-GtB) game published in spring/summer 2013 – this time it’s Tiny Robots and Big Explosions – working Title is ‘TiRoBEx’ – but will probably change to something far sillier knowing me >:)  It’s all about using 6mm robots on 40mm bases and blowing your opponent to kingdom come, along with most of the terrain.

Anyhoo, in January,  I’m gonna need some playtesters; so if you fancy doing a bit of ‘game-breaking’ for me, please get in contact ryanfurlong@projectgood.co.uk – I’ll probably need about 5-10 testers in the first stages so it’ll be first come first served; unless you’ve done some testing for me before (or have been nice to me at some point), in which case the answer is already; “Yes, i’ll email you the first draft in January, then send you dice and minis to use in the game”.

Peace out.

Long time no post – not Good

Again I’m rattling out the ol’ apologies for not posting, but while doing many other things I’m just finding my muse again.

Decent has not moved on much from the last time I mentioned it, but as an update it’ll be available in both digital and ‘real’ format, and I’m currently getting a friend to work on Good: the App (which basically has all the character building/miniature bonuses on it as well as Good/Bad recording, witch brief power descriptors) – should be fun…!!

Annoyingly I totally forgot to get the Halloween special powers uploaded on the website – so looks like it’ll have to wait until next year – DOH!

As a bit of a side my local club have got a proper website now http://www.sadwc.co.uk which is nice, and i’m off to a couple of shows in the new year – still debating whether or not to attend the UK games Expo again this time round.

 

Anyhoo – Stay Good!

Good: the Olympics Round-up Part 1 –

So here we have the run-down of the first ever Good: the Olympics! The Competitors were Aidan’s Ninja (apparently from Infinity), Tony’s Sandworm, Alex’s Optimus Prime Eraser, Billy’s Man with a Cricket Bat (Hasslefree), Mark’s Lego Clone Trooper, and my Vaettir Varbre (Tor Gaming).

The first Event was the 110m hurdles, and they’re under starters orders…

 

Optimus Prime stacked it at the first hurdle, along with the Clone Trooper who also fell at the the second, despite having the ‘Spring in his Step’ special power. The Vaettir made use of the Ghost special power and just phased straight through the hurdles.

 

Annoyingly Billy’s Miniature used switch on my Varbre and thus put me at the back and him at the front.

Obviously burrowing his way down the straight, Tony’s Sandworm wins the hurdles. Next Up is the hammer throw.

 Trying to make use of the ‘Whirly’ special power it was surely looking good for the Varbre…

It took us all a little while to get used to the mechanics of the whole spinning thing, but after a few goes we were whirling around all over the place. Here’s how the others lined up: 

And despite having no arms, the Sandworm destroys us all in the hammer with his massive throw (Must have vomitted it out)

Next we decided to go for a nice 200m Sprint, and after the lane decisions here’s how we all lined up;All we had to do was run to the finish line, but as it was a game of GtB special powers came into play, and again the Vaettir steamed intio the lead using all 40 Good to burn it round the track. Billy then switched places again and put me back at the start on turn 3… However due to the lane switch Billy nearly kills himself after taking Bad damage. Optimus then decided to blind everyone stopping them from attempting to run (with the exception of Mark’s Clone tropper), as any movement would have been in a random direction.

Tony again, saved it all up and engaged his Sandworm’s Haste power then completed the race by going 90 inches in a single turn!

Triple jump was up next, Hop skipping and jumping the Ninja claimed victory in this event (as he should do given that he had the jjuuummmp special power) – this was Optimus’ amazing attempt:

 

That’s a whole 1/16th of an inch he managed to jump there…

Shot put up next…