Good: the Olympics – Part 2

The shot put made for an interesting event in which you need to roll for consecutive inches that the shot covers, the roll getting harder by one each time. Becoming ever more tactical it was quickly worked out what amount of Good was needed to be put into the rolls to secure a 2+ requirement all the way to the 7″ mark, however 1 is always a failure, and 1 always comes up… However it would seem that the Kamino training regime works as Mark’s Clone trooper came out no top.

From the shot, onto the Pole Vault. A run up, then stick a pole in a hole then jump – the key to this event was to get close to the bar and then you could ‘vault’ the last few 1/16ths with an unmodified 11+ roll. Having a Good run up helped as this height was added to the vault. Here the successful vaulters form a line and ignore the failure that was the Aidan’s Ninja. Meanwhile, Optimus gets ready to go…

Here’s what happened:

You can just see Optimus at the side of the landing mat…

Tony’s Sandworm takes the run up (Must have the pole in it’s mouth…

And the roll for the ‘Vault’:

Yep, Tony wins again…

Next, and final event was the Javelin. Stand somewhere behind the line. Run towards the Line. Throw the Javelin before the line. Simple.

It wasn’t exactly rocket science, but somehow two of us managed to fluff a roll and hit someone else, causing severe Bad damage. But fortuantely no-one died from any horrific injures. And those same two also managed to fluff every other attempt… Billy on the other hand actually managed to clear the entire table and have his Javelin ended up somewhere in the middle of the village hall.

And here are the final results:

110m Hurdles:

  • 1st – Tony/Sandworm
  • 2nd – Aidan/Ninja
  • 3rd – Billy/Man with Cricket Bat
  • 4th – Mark/Clone Trooper
  • 5th – Alex/Optimus Prime Eraser
  • 6th – Ryan/Vaettir Varbre

Hammer:

  • 1st – Tony/Sandworm
  • 2nd – Ryan/Vaettir Varbre
  • 3rd (j) – Alex/Optimus Prime Eraser
  • 3rd (j) – Mark/Clone Trooper
  • 5th – Billy/Man with Cricket Bat
  • 6th – Aidan/Ninja

Triple Jump:

  • 1st – Aidan/Ninja (5.00″)
  • 2nd – Ryan/Vaettir Varbre (4.43″)
  • 3rd – Billy/Man with Cricket Bat (4.31″)
  • 4th – Tony/Sandworm (3.94″)
  • 5th – Mark/Clone Trooper (2.94″)
  • 6th – Alex/Optimus Prime Eraser (2.75″)

Shot:

  • 1st – Mark/Clone Trooper (9″)
  • 2nd (j) – Billy/Man with Cricket Bat (7″)
  • 2nd (j) – Aidan/Ninja (7″)
  • 4th (j) – Tony/Sandworm (5″)
  • 4th (j) – Ryan/Vaettir Varbre (5″)
  • 4th (j) – Alex/Optimus Prime Eraser (5″)

Pole Vault:

  • 1st (j) – Tony/Sandworm (2.13″)
  • 1st (j) – Mark/Clone Trooper (2.13″)
  • 1st (j) – Ryan/Vaettir Varbre (2.13″)
  • 4th (j) – Billy/Man with Cricket Bat (2.00″)
  • 4th (j) – Alex/Optimus Prime Eraser (2.00″)
  • 6th – Aidan/Ninja (0.00″)

Javelin

  • 1st – Billy/Man with Cricket Bat (95″)
  • 2nd – Mark/Clone Trooper (70″)
  • 3rd – Tony/Sandworm (60″)
  • 4th – Aidan/Ninja (46″)
  • 5th (j)- Alex/Optimus Prime Eraser (X)
  • 5th (j) – Ryan/Vaettir Varbre (X)

The Winners Podium, with a disappointed Optimus looking on:

and the ‘Real’ Winners:

That’s it for this year. The next Olympics you’ll get from us will be Good: the Winter Olympics. Just imagine how much fun Ski-Cross is going to be… 🙂

Mwahahahahahahahaaa!!

Advertisements

Good: the Olympics Round-up Part 1 –

So here we have the run-down of the first ever Good: the Olympics! The Competitors were Aidan’s Ninja (apparently from Infinity), Tony’s Sandworm, Alex’s Optimus Prime Eraser, Billy’s Man with a Cricket Bat (Hasslefree), Mark’s Lego Clone Trooper, and my Vaettir Varbre (Tor Gaming).

The first Event was the 110m hurdles, and they’re under starters orders…

 

Optimus Prime stacked it at the first hurdle, along with the Clone Trooper who also fell at the the second, despite having the ‘Spring in his Step’ special power. The Vaettir made use of the Ghost special power and just phased straight through the hurdles.

 

Annoyingly Billy’s Miniature used switch on my Varbre and thus put me at the back and him at the front.

Obviously burrowing his way down the straight, Tony’s Sandworm wins the hurdles. Next Up is the hammer throw.

 Trying to make use of the ‘Whirly’ special power it was surely looking good for the Varbre…

It took us all a little while to get used to the mechanics of the whole spinning thing, but after a few goes we were whirling around all over the place. Here’s how the others lined up: 

And despite having no arms, the Sandworm destroys us all in the hammer with his massive throw (Must have vomitted it out)

Next we decided to go for a nice 200m Sprint, and after the lane decisions here’s how we all lined up;All we had to do was run to the finish line, but as it was a game of GtB special powers came into play, and again the Vaettir steamed intio the lead using all 40 Good to burn it round the track. Billy then switched places again and put me back at the start on turn 3… However due to the lane switch Billy nearly kills himself after taking Bad damage. Optimus then decided to blind everyone stopping them from attempting to run (with the exception of Mark’s Clone tropper), as any movement would have been in a random direction.

Tony again, saved it all up and engaged his Sandworm’s Haste power then completed the race by going 90 inches in a single turn!

Triple jump was up next, Hop skipping and jumping the Ninja claimed victory in this event (as he should do given that he had the jjuuummmp special power) – this was Optimus’ amazing attempt:

 

That’s a whole 1/16th of an inch he managed to jump there…

Shot put up next…

 

Project Good Website All Updated #Olympics

The website has been update with all the ‘Olympic-y’ tings on it – I’ve renamed it all to Athletic Edition, as I’ll be putting a message around in most places I can think of and don’t want to upset the Olympic People too much.

 

Main Site: http://www.projectgood.co.uk/

Downloads: http://www.projectgood.co.uk/ruleserrata.html

 

P.S. I’ve also updated the other downloads sections by adding the Quick Reference sheet and A selection of powers that you can download and print off for quick reference.

Good: Olympic Edition 4 days, 11 hours to go (ish)

The game will be up on our website www.projectgood.co.uk for download when the ‘Actual’ opening ceremony starts on Friday 27th July. While I’m sure you’d rather be watching what London has to offer in terms of dancing and pyrotechnics – why not download it & send it to your printer so you can be ready to go as soon as the show is over? 🙂

Future Plans

Right as I’ve found the time here’s a little preview of what’s coming up this year from Project Good (in no particular order):

Decent: The extension to the expansion is being written, looking at mass troop rules and powers atm. Will be looking for playtesters in July/August. Game to be released Chrimbo 2012

Stand-Alone Free downloads: We’re currently looking at the possibility of having special edition free downloads on the website; two that are in development are Good: the Football Game (ready for Euro 2012), and the Good: Olympics. The football one will most likely be a stand-alone, using the mechanics of GtB to get the ball in the goal. The Olympic one is still undecided whether it will be standalone or as an expansion, with just special Olympic powers and scenarios (much like the seasonal powers on the website/in NtE)

Nice Dice: The nice dice are on the way, and Decent ones will be around for the expansion. Unfortunately can’t fit ‘Rubbish’ on the dice, so probably have ‘Crap’, or ‘Not Good’ on the ‘alternative’ dice.

More shows: Hopefully get GtB to a few more shows, and run demo games all over the place – looking at Eastern Front Show in September atm.

New Games: Project 3013 (our Tiny Robot, Big Guns game), Good: the RPG, and ElanKami (A non-dice Skirmish game), and another highly top secret project are in development.

Hopefully that’s whet your appetite…

Good @ Wargame-Miniatures.co.uk

The GtB Special ed. Complete Collection is now avaible from www.wargame-miniatures.co.uk  along with the separate Good/Bad dice.

They also have loads of other stuff all at 10% off RRP – including Warpaints 🙂

Miniatures making an appearance at the show

Here’s the first of my proposed list of the demo miniatures I’ll be taking to the Games Expo for use in the GtB games, trying to get a selection together to cover as many of the powers and miniature bonuses in the core rulebook:

3 more to decide on…

 

Project: New Game Development

As you may or may not have noticed along the menu bar up there is a page called ‘Project 3013’ – This is our current in-development game. Having given at least 2 minutes thought to the premise of some of the drivel I’m intending to post on this blog, I thought a stage by stage, as and when, development of the game might be of use.

‘Project 3013’ is actually another game I made for fun down my local gaming club – definitely the best place to start. The ‘rulebook’ is full of typos, printed in black and white and put into a cheap plastic folder – I was very proud of it at the time.

I’m not going to bore you with stage by stage game development mainly because the bulk of the game is written (including fluff!)- it just needs to be (heavily) processed.

How you go about coming up with a game is a very personal process, although my top tips though for coming up with a game are:

  • From the start all you actually need is a pad of paper (plain works best – so you can doodle templates, etc.) every single type/shape of dice you can muster and tape measure.
  • Have the inspirational moment of “ooh that might work”.
  • Start playing the game adjusting rules as you go
  • Jot down everything that happens, dice used, any game mechanics that work, and highlight any obvious issues early on.
  • Do not use a computer until you’ve filled at least 10 pages of random drawings, illegible handwriting and coffee stains.
  • If you start to use a computer from the off you can easily get distracted by spell checking, formatting and the urge to look at websites like www.catsthatlooklikehitler.com and you won’t get anywhere fast.

And now as you’ve clicked on that link and have been distracted I’ll leave it there for today… More game development as it happens…

Exciting Stuff

Well I think i’m getting the hang of the blog thing (well it looks nicer now anyway) …

Reader's Choice Awards

Good: the Battle has been nominated for the first round of voting in the TGN Reader’s choice awards!

While we’re up against the likes of Warlord Games, Privateer Press, Soda Pop, Gripping Beast, Wyrd, Gruntz, and such – not really expecting to win anything, but if you find it in your hearts to give us a vote, that’d be lovely.

Regardless, might have to use the whole ‘Nominated for the TGN Reader’s Choice Awards 2011’ as a bit of a selling point.

Ta Muchly.