GtB: Daily Miniature Manual #3 – Mad-Dog (Hasslefree Miniatures)

Daily Miniature Manual

No other miniature could clearly convey the premise of a Part-time Fireman, part-time Underwear model. Whilst it wouldn’t be the usual method most would choose to wander the battlefield hunting down opponents, it certainly is an effective one for dishing out Bad damage to foes; especially with the use of some of the less-sane powers Good: the Battle can offer. Not forgetting that with the use of Nice: the Expansion all miniatures with hats get an added bonus to their starting Good limit…

Close Combat Bonus: +1

Ranged Bonus: +0

Suggested Powers:  Star Student, Shindig Pandemic, Local Hero, Mmmm Good, Desperation, Nigh-Invulnerable, (oh and as he’s got a cape, you could probably even make him fly!)

Manufacturer Link:

GtB: Daily Miniature Manual #2 – Samael (Cipher Studios)

Daily Miniature Manual

This is a model which I break out every occasion I can. For a while that was not very often but Good of course allows any model to be used and this now gives him plenty of table time. Samael is from a game I have not played nearly as much as I would like to called Hell Dorado, this is the other game Cipher Studios produce. When Samael is on the battle field and I’m controlling him the terrain is in as much danger as the opponents.


Close Combat Bonus: +2

Ranged Bonus: +0

Suggested Powers: Desolation, Levitation, Really Bad, Nigh-Invulnerable

Manufacturer Link:

GtB: Daily Miniature Manual #1 – Kronen (Cipher Studios)

Daily Miniature Manual

May as well start with one my favourite miniatures ever (mainly due to the huge sword and the way he’s holding it!). Actually from the light faction starter box in Anima: Tactics – but they never gave him any powers other than ‘hit-stuff’, so we’ve ‘Gooded him up’…

Kronen Roxxon

Close Combat Bonus: +3

Ranged Bonus: +0

Suggested Powers: Armour, Combat Master, Nigh Invulnerable, Sturdy

Manufacturer Link:

Good: the Battle – Daily Miniature Manual

Daily Miniature Manual

Well seeing as Good: the Battle can be used with any miniature, and all of the bonuses gained depend solely on the miniature; I thought it might be useful to give a daily example of a quality miniature and the appropriate benefits it would gain in a game (and probably list some appropriate powers too).

I don’t have a set plan so I’ll pick whatever miniatures take my fancy, day by day, but if anyone has a particular miniature they want to use in the game, let me know and I’ll make it the Daily Miniature Manual asap. I’ll provide links and stuff to the miniature manufacturers.

When I say miniature, it might not always be the case as you can use anything in the game, depending on how detached I am from the world at the time it could actually be anything from vegetables to clothing. Keep ’em peeled!


You can’t rush a Good thing

While clearing out some of my old wargaming stuff, I came across this, which I believe is approximately the third ever mock incarnation of GtB:


It was certainly the first version with an attempt at a logo, which isn’t too dissimilar with what we finally went with. Reading through we haven’t changed too much from this version, although the typos were a bit more pronounced – and no pictures. Stupidly I never put a date on it but I’m estimating about 2004-2006, and we never thought we’d actually publish it, but here we are !

This has spurred me on to find the first ever attempt at Good: the Battle way back in 2002 – I seem to remember it was about four pages long, whole punched and the printer I had at the time made it all come out stripy. The expansions Nice and Decent also made originally in 2002 included weird stuff like different races, cards, and some kind of story if I remember rightly, they should be with it (I’m pretty sure I didn’t ever throw them out). That’s ten years ago, which in perspective is a third of my life; it took us a long time to make a ‘real game’ didn’t it? If I find it I’ll post images, and probably shed a tear of joy…

Gearing Up for the UK Games Expo 2012

Preparation for the UK Games Expo 2012 has started, which we’ll be attending with our good friends at Myndgames. Currently listing ideas about the gaming boards that need to be built. Not sure how much I want to give away this early, I might just post images as they happen, and you’ll have to guess what they’re going be – kind of like when Rolf Harris does a drawing “Can you tell what it is yet?”

Needless to say they will not be conventional gaming boards, certainly don’t expect to see four cottages, a cluster of trees and a couple of hills, if all goes to plan the terrain for one board will be more typography than topography.

Project: New Game Development

As you may or may not have noticed along the menu bar up there is a page called ‘Project 3013’ – This is our current in-development game. Having given at least 2 minutes thought to the premise of some of the drivel I’m intending to post on this blog, I thought a stage by stage, as and when, development of the game might be of use.

‘Project 3013’ is actually another game I made for fun down my local gaming club – definitely the best place to start. The ‘rulebook’ is full of typos, printed in black and white and put into a cheap plastic folder – I was very proud of it at the time.

I’m not going to bore you with stage by stage game development mainly because the bulk of the game is written (including fluff!)- it just needs to be (heavily) processed.

How you go about coming up with a game is a very personal process, although my top tips though for coming up with a game are:

  • From the start all you actually need is a pad of paper (plain works best – so you can doodle templates, etc.) every single type/shape of dice you can muster and tape measure.
  • Have the inspirational moment of “ooh that might work”.
  • Start playing the game adjusting rules as you go
  • Jot down everything that happens, dice used, any game mechanics that work, and highlight any obvious issues early on.
  • Do not use a computer until you’ve filled at least 10 pages of random drawings, illegible handwriting and coffee stains.
  • If you start to use a computer from the off you can easily get distracted by spell checking, formatting and the urge to look at websites like and you won’t get anywhere fast.

And now as you’ve clicked on that link and have been distracted I’ll leave it there for today… More game development as it happens…

Exciting Stuff

Well I think i’m getting the hang of the blog thing (well it looks nicer now anyway) …

Reader's Choice Awards

Good: the Battle has been nominated for the first round of voting in the TGN Reader’s choice awards!

While we’re up against the likes of Warlord Games, Privateer Press, Soda Pop, Gripping Beast, Wyrd, Gruntz, and such – not really expecting to win anything, but if you find it in your hearts to give us a vote, that’d be lovely.

Regardless, might have to use the whole ‘Nominated for the TGN Reader’s Choice Awards 2011’ as a bit of a selling point.

Ta Muchly.

Good: the Blog

Well here it is then – the first blog post of what hopefully will be a daily ramble about the goings on under the Project Good umbrella.  I think it’ll take me a little while to get the hang of this – and make the page look better – can’t quite work out why there’s such a large gap at the top and why I can’t reduce the size of the header image. Also I’ll get as many links as I can on here, but in the meantime everything else can be found on the website – Hoorah!